L L4D2node

CScriptEntityOutputs

6 own methods

!Used to access entity output data

Methods

callable on a CScriptEntityOutputs script handle
Script Function Returns Parameters Description
AddOutput void hscript, cstring, cstring, cstring, cstring, float, int Arguments: ( entity, outputName, targetName, inputName, parameter, delay, timesToFire ) - add a new output to the entity
GetNumElements int hscript, cstring Arguments: ( entity, outputName ) - returns the number of array elements
GetOutputTable void hscript, cstring, hscript, int Arguments: ( entity, outputName, table, arrayElement ) - returns a table of output information
HasAction bool hscript, cstring Arguments: ( entity, outputName ) - returns true if an action exists for the output
HasOutput bool hscript, cstring Arguments: ( entity, outputName ) - returns true if the output exists
RemoveOutput void hscript, cstring, cstring, cstring, cstring Arguments: ( entity, outputName, targetName, inputName, parameter ) - remove an output from the entity