L L4D2node

CBaseTrigger

3 own methods · 53 inherited · extends CBaseEntity

Trigger

Methods

callable on a CBaseTrigger script handle
Script Function Returns Parameters Description
Disable void none none
Enable void none none
IsTouching (Script_IsTouching) bool hscript Is the passed entity touching this trigger?

Inherited methods

reachable up the C++ base chain
Script Function Returns Parameters Description / from
__KeyValueFromInt (KeyValueFromInt) bool cstring, float @ ↑ CBaseEntity
__KeyValueFromString (KeyValueFromString) bool cstring, cstring @ ↑ CBaseEntity
__KeyValueFromVector (KeyValueFromVector) bool cstring, Vector @ ↑ CBaseEntity
ApplyAbsVelocityImpulse void Vector Apply a Velocity Impulse ↑ CBaseEntity
ApplyLocalAngularVelocityImpulse void Vector Apply an Ang Velocity Impulse ↑ CBaseEntity
ConnectOutput (ConnectOutputToScript) void cstring, cstring Adds an I/O connection that will call the named function when the specified output fires ↑ CBaseEntity
DisconnectOutput (DisconnectOutputFromScript) void cstring, cstring Removes a connected script function from an I/O event. ↑ CBaseEntity
FirstMoveChild (ScriptFirstMoveChild) hscript none none ↑ CBaseEntity
GetAngles (GetAbsAngles) QAngle none none ↑ CBaseEntity
GetBaseVelocity Vector none Get Base? velocity ↑ CBaseEntity
GetCenter (ScriptGetWorldSpaceCenter) Vector none Get world space center of object - absolute coords ↑ CBaseEntity
GetClassname cstring none none ↑ CBaseEntity
GetContext (GetContextForScript) unknown(0x21) cstring GetContext( name ): looks up a context and returns it if available. May return string, float, or null (if the context isn't found) ↑ CBaseEntity
GetEntityHandle (ScriptGetEHandle) unknown(0x1e) none Get the entity as an EHANDLE ↑ CBaseEntity
GetEntityIndex (entindex) int none none ↑ CBaseEntity
GetForwardVector (ScriptGetForward) Vector none Get the forward vector of the entity ↑ CBaseEntity
GetHealth int none none ↑ CBaseEntity
GetLocalAngles QAngle none none ↑ CBaseEntity
GetLocalAngularVelocity QAngle none Maybe local angvel ↑ CBaseEntity
GetLocalOrigin Vector none none ↑ CBaseEntity
GetLocalVelocity Vector none Get Entity relative velocity ↑ CBaseEntity
GetMaxHealth int none none ↑ CBaseEntity
GetModelName (ScriptGetModelName) cstring none none ↑ CBaseEntity
GetMoveParent (ScriptGetMoveParent) hscript none If in hierarchy, retrieves the entity's parent ↑ CBaseEntity
GetName (GetEntityNameAsCStr) cstring none none ↑ CBaseEntity
GetOrigin (GetAbsOrigin) Vector none none ↑ CBaseEntity
GetOwnerEntity (ScriptGetOwnerEntity) hscript none Get the owner entity, if there is one ↑ CBaseEntity
GetPreTemplateName cstring none Get the entity name stripped of template unique decoration ↑ CBaseEntity
GetRootMoveParent (ScriptGetRootMoveParent) hscript none If in hierarchy, walks up the hierarchy to find the root parent ↑ CBaseEntity
GetScriptScope hscript none Retrieve the script-side data associated with an entity ↑ CBaseEntity
GetVelocity (GetAbsVelocity) Vector none none ↑ CBaseEntity
IsPlayer bool none none ↑ CBaseEntity
Kill (ScriptInputKill) void none none ↑ CBaseEntity
NextMovePeer (ScriptNextMovePeer) hscript none none ↑ CBaseEntity
OverrideFriction void float, float Takes duration, value for a temporary override ↑ CBaseEntity
PrecacheModel (ScriptPrecacheModel) int cstring none ↑ CBaseEntity
PrecacheScriptSound (Script_PrecacheScriptSound) void cstring none ↑ CBaseEntity
SetAngles (SetAbsAngles) void QAngle none ↑ CBaseEntity
SetContext (AddContextForScript) void cstring, cstring, float SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a string. Will last for duration (set -1 to mean 'forever'). ↑ CBaseEntity
SetContextNum (AddContextForScriptNumeric) void cstring, float, float SetContext( name , value, duration ): store any key/value pair in this entity's dialog contexts. Value must be a number (int or float). Will last for duration (set -1 to mean 'forever'). ↑ CBaseEntity
SetForwardVector (ScriptSetForward) void Vector Set the orientation of the entity to have this forward vector ↑ CBaseEntity
SetFriction void float Set PLAYER friction, ignored for objects ↑ CBaseEntity
SetGravity void float Set PLAYER gravity, ignored for objects ↑ CBaseEntity
SetHealth void int none ↑ CBaseEntity
SetLocalAngles void QAngle none ↑ CBaseEntity
SetLocalOrigin void Vector none ↑ CBaseEntity
SetMaxHealth void int none ↑ CBaseEntity
SetModel void cstring Set a model for this entity ↑ CBaseEntity
SetOrigin (ScriptSetOrigin) void Vector none ↑ CBaseEntity
SetVelocity (SetAbsVelocity) void Vector none ↑ CBaseEntity
TakeDamage (ScriptTakeDamage) void float, int, hscript (flDamage, nDamageType, hAttacker) ↑ CBaseEntity
TakeDamageEx (ScriptTakeDamageEx) void hscript, hscript, hscript, Vector, Vector, float, int (hInflictor, hAttacker, hWeapon, vecDamageForce, vecDamagePosition, flDamage, nDamageType) ↑ CBaseEntity
ValidateScriptScope bool none Ensure that an entity's script scope has been created ↑ CBaseEntity