L L4D2node

CNavLadder

15 own methods

Navigation ladders class

Methods

callable on a CNavLadder script handle
Script Function Returns Parameters Description
ConnectTo (ScriptConnectTo) void hscript Connect this ladder to given area
Disconnect (ScriptDisconnect) void hscript Disconnect this ladder from given area
GetBottomArea (ScriptGetBottomArea) hscript none Area of the bottom of the ladder
GetBottomOrigin (ScriptGetBottomOrigin) Vector none World coords of the bottom of the ladder
GetDir (ScriptGetDir) int none Return the way the ladder faces (ie: surface normal of climbable side)
GetID (ScriptGetID) int none Get ladder ID.
GetLadderEntity (ScriptGetLadderEntity) hscript none Returns the ladder entity
GetLength (ScriptGetLength) float none Return the length of the ladder
GetPosAtHeight Vector float Return x,y coordinate of the ladder at a given height
GetTopArea (ScriptGetTopArea) hscript none Area of the top of the ladder
GetTopOrigin (ScriptGetTopOrigin) Vector none World coords of the top of the ladder
GetWidth (ScriptGetWidth) float none Return the width of the ladder
IsConnected (ScriptIsConnected) bool hscript, int Return true if given ladder is connected in given direction
IsInUse (ScriptIsInUse) bool hscript Return true if someone is on this ladder (other than 'ignore')
IsUsableByTeam bool int Returns true if ladder is usable for team